Who I Am?

Hi! I’m Linus Wik, a 2D and 3D animator from Oslo, born in October 2003. I’ve always loved making things move, and over time, that turned into Linnun, the name of my freelance practice (and also my childhood nickname). Whether it’s a bouncing creature, a dreamy loop, or something totally strange just for fun, I enjoy crafting animation that blends playfulness with precision. For me, animation is the perfect mix of logic, rhythm, and chaos—and I’m all in.

From LEGO to Loops

It all really started with a phone, a pile of LEGO, and a lot of imagination. As a kid, I would borrow my dad’s mobile and make stop-motion films, one frame at a time, figuring things out as I went. There was no plan, no editing, no sound, just a deep curiosity about how things move and come to life. That curiosity stuck with me, and over time it grew into something bigger. The dream of becoming an animator started to feel real when I began studying at Elvebakken High School. That’s where I found the tools, community, and momentum to take things seriously, and haven’t stopped since. These days, I’d describe myself as a 3D generalist. I enjoy working across different styles and techniques, whether it’s modeling, rigging, animating, or texturing. Blender is my main tool, and I use DaVinci Resolve for editing and color. I’m especially drawn to short-format loops made for social media, there’s something magical about creating a moment that’s small, hypnotic, and endlessly repeatable. What fascinates me most about animation is its ability to make the impossible feel real. It’s the only art form I know where time, space, and physics bend to your ideas. More than anything, I want to be proud of what I make. Every project is a new chance to learn something, solve a problem, or surprise myself. That’s what keeps me going.

Discipline, Duty and a Sketchbook

After finishing school, I spent 18 months in the Norwegian Armed Forces, where I served as a squad leader in His Majesty The King’s Guard and later as a squad leader at Rena Camp. It was a completely different world from animation, but one that taught me a lot about structure, focus, leadership, and responsibility. I learned how to stay calm under pressure, make quick decisions, and work closely with others in high stress situations skills that, surprisingly, have translated well into my creative process. Even while serving, I continued to take on small creative projects whenever I could, and I always kept a sketchbook nearby. That time gave me a new perspective on how I work, what I value, and how much I care about continuing to grow as an artist.

Looking Ahead

Right now, I’m focusing on building my freelance practice, taking on new projects, growing my skills, and collaborating with people who are just as excited about animation as I am. In the long run, I’d love to start my own production company and work on bigger, more ambitious creative projects. I’m open to freelance work in all forms: solo commissions, studio gigs, creative collaborations, or full-time roles. Lately, I’ve been especially interested in pushing toward more photorealistic styles, blending technical craft with strong creative direction. What I hope people notice in my work is the care, the quality, and the sense of identity that comes through, whether it’s a five-second loop or a fullblown visual piece.

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